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Ginbu to Gicelor: how the Ice family changes its matchups

QORPO Studio · 5 November 2026 · 5 min read

Ginbu in a snowy clearing beside a closed field journal and a small blue orb
Concept illustration created for this article, not a gameplay screenshot.

Ginbu is an Ice AneeMate whose documented evolution, Gicelor, adds Water as a second defensive element. That changes the matchup profile: the current web reference lists Fire and Rock weaknesses for Ginbu, while Gicelor's listed weakness is Electric. Read the family as two different defensive combinations, not simply the same creature with a larger total.

Meet the small Ice creature

The current MateBook lists Ginbu as number 047, Rare, with a base-stat total of 349. Its reference values are 75 hit points, 61 damage, 65 attack power, 94 toughness and 54 haste. Those numbers describe the published reference at its base state; they are not a measured result from a battle in this article.

The official Ginbu entry provides its family, moves and illustrated identity in one place. Ginbu has a low, sturdy shape, pale facial fur, bright blue eyes and icy crystal details. Recognising the creature is useful, but appearance alone does not tell you how every attack against it will behave.

This guide focuses on the change from Ginbu to Gicelor. For the broader system, our element matchup guide explains how an attacker's element and a defender's elements work together.

Ginbu's defensive profile

Ginbu's current reference lists incoming Fire and Rock at twice normal damage. Nature and Psychic are listed at half. Its moves are Ice moves, which is a separate question from the elements of attacks it receives.

That distinction helps when planning a fight. A creature using an Ice move is not automatically resistant to an incoming move just because the other creature also looks icy. Read the outgoing move and the target's defensive combination independently.

Do not treat these multipliers as a complete damage prediction. The move used, level and other combat factors still matter. A matchup can explain one relationship without supplying a universal battle score or a guaranteed outcome.

Gicelor adds Water to the family

Gicelor is number 048 and is listed as Epic with Ice and Water elements. Its base reference total is 469. The listed base values are 105 hit points, 94 damage, 94 attack power, 117 toughness and 59 haste.

Its current matchup summary lists Electric as a weakness and Psychic as a resistance. Ginbu's Fire and Rock weaknesses are no longer listed as weaknesses for Gicelor. This is why comparing only the two totals misses a practical change in the family.

The values should not be used as proof that evolving always solves the next encounter. A different defensive combination changes which questions to ask. It does not remove the need to look at the opponent's actual move or at your own creature's condition.

An example of reading the change

Here is an invented planning example, not a recorded combat test. A player is comparing Ginbu and Gicelor before facing a creature that may use Fire moves. They first note Ginbu's listed Fire weakness, then look at Gicelor's two-element defensive profile.

They do not conclude that Gicelor cannot take damage. Instead, they recognise that the same incoming element is not described by the same listed weakness. They then check the actual move, level and available options in their installed game before choosing how to proceed.

A second opponent using Electric changes the question again. Gicelor's reference lists that weakness, so the evolution should not be described as an upgrade in every possible matchup. The useful comparison names the incoming element rather than declaring one form universally best.

Evolution requirements: read the orb label carefully

The current published data links Ginbu to Gicelor at companion level 25 with one Water Orb. That Water label is worth noticing because Ginbu is presented as Ice. Do not silently substitute an Ice Orb because it seems more intuitive.

Check the evolution screen in the build you are using before consuming resources. If it differs from the web reference, report the displayed requirement and build rather than repeatedly trying another item. This article describes the current website reference, not a performed evolution transaction.

For a wider preparation checklist, see evolution readiness. It separates the family and level requirements from assumptions about what a player already owns.

The moves change with the form too

Ginbu's reference move sequence is Frost Bite, Ice Lance, Ginbu and Blizzard Storm, with unlock levels 1, 10, 30 and 70. Gicelor's corresponding names are Freezing Strike, Ice Beam, Frost Nova and Blizzard Ranged at the same reference thresholds.

A matching slot number is not proof that the action is identical after evolution. Look at the move available in the current form and practise it where appropriate before relying on its timing during a harder encounter. Our unlocked-moves guide focuses on learning what is currently available.

The family also lists Ice slide as its escape behaviour. That description does not establish a capture probability, a guaranteed encounter or an exact route to finding a particular individual. Those are different kinds of information.

How to use the family entry

Open Ginbu's entry, check the current form and separate three things: its base reference values, its available moves and its incoming matchup profile. When you compare Gicelor, repeat the same three checks rather than carrying all of Ginbu's assumptions forward.

Explore the MateBook for the full roster, or play through the official Epic Games Store listing. A useful creature guide should help you make a clearer next decision without pretending that a reference table has already played the encounter for you.

Sources: current official Ginbu and Gicelor web reference and published species data, checked 5 November 2026. The comparison example is editorial; no capture, battle, evolution, fusion or payment was executed.