The pack store

Open a pack

Packs hold the creatures the island almost never gives up and the items that take a season to earn. They are paid for in $QORPO, the odds are printed on the box, and half of everything you spend is destroyed on chain and never comes back.

Three tiers

Pick your shelf

Same creatures, different odds. Every tier publishes exactly what it can drop before you pay for it.

Prices are in $QORPO and are not final. An Epic or better is guaranteed every 10 opens and a Legendary or better every 40, and the counter is visible in the client so you always know where you stand.

Free demo opening

Three packs.
One is yours.

Turn them, pick one, and watch it come apart. The odds are the published odds and the creature is a real one from the roster, so this is exactly what buying one looks like. Nothing lands in an account and nothing is spent.

Choose your pack

Drag to turn it. Click to open.

What is inside

Things you cannot
just farm

Creatures

The ones that barely spawn

Legendary species sit on the last spawn band of each zone at a weight of 0.15. A pack is the other way to meet them.

Catalysts

What a stage 3 needs

The final evolution wants companion level 60 and three orbs of the creature's own element. Orbs are grown, not bought: send a mate of that element to a garden and it turns them out while you play.

Shards

The certain way to a Mystic

Every pack drops Mystic shards. Five hundred of them buy a Mystic of a species you choose, so the chase has a floor and not just odds.

Nothing in a pack makes you stronger in a way that cannot be earned by playing. A creature from a pack uses the same base stats, the same hundred level curve and the same evolution gates as one you caught in the grass. Rarity is rolled first and Mystic separately after it, so a Mystic never carries bigger numbers, only a different face and a serial.

The game is free. The packs are the part that is not.

Play the whole island for nothing while AneeMate is in Early Access. Open a pack only if you want the shelf.