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AneeMate stats: separate Base, This level and Family ceiling

QORPO Studio · 6 November 2026 · 5 min read

Guco beside an open field journal with five unnumbered stat bars and two blank cards
Concept illustration created for this article, not a gameplay screenshot.

On an AneeMate website card, Base, This level and Family ceiling describe different reference values. Read the selected companion level before comparing the numbers, and do not treat a website preview as a live reading of the creature in your saved game. Guco’s public card provides a useful example: its base total is 309, while its level preview and family reference answer separate questions.

Start with the label beside the number

Open the official Guco card and look at the companion-level control, the base total and the vitals section. The card presents a species reference and a selectable preview. A large number does not explain its own conditions; the label and selected level do that work.

The MateBook is a useful place to choose the next card. If you sort its roster by stats, remember what is being sorted. In the current website implementation, that sort uses the base-stat total. It is not a ranking of the creatures in a player’s account or a prediction that the first result will win a fight.

Base is a stable starting reference

Guco’s published base values are 79 hit points, 49 damage, 51 attack power, 76 toughness and 54 haste. Together they give the listed base total of 309. Naming each field is more informative than carrying the total alone into a comparison.

For example, two imagined entries could share a total while distributing their values differently. One could place more of that total in hit points and another in attack power. That invented example illustrates why a total cannot replace the individual fields. It does not introduce another species or establish a combat result.

This level follows the preview

The current card code updates its calculated values from the selected companion level and the preview’s other controls. The base label remains a separate reference. That distinction lets a reader ask how the website model changes while keeping the species starting point visible.

Changing a preview control is not the same thing as performing a progression action in the game. Do not assume that moving a website slider changes a companion, consumes an item or confirms that your account meets an evolution requirement. For the gameplay decision itself, read the current in-game panel and our evolution readiness guide.

The family ceiling is another comparison layer

The card also displays a family-ceiling reference. In the website’s current implementation, that information comes from the published creature data and is kept distinct from the selected-level calculation. Its presence is not an instruction to add the ceiling to the current total.

Use the visual comparison to ask a bounded question: how does this displayed stage and level sit against the reference shown on this card? Do not turn the bar length into an invented chance of winning, capture rate or promised future value. A stat reference does not answer those questions.

An original comparison exercise

Imagine comparing two species for a planned trip. First write down both names and set their website previews to the same companion level and the same other preview conditions. Record the individual fields, not just the largest number on the screen. Then read each species’ elements and available move information separately.

Now change only one level control. The display may change, but you are no longer looking at the same comparison. Label the new view instead of presenting it as proof that one species has a better base profile. This is an original reference-reading exercise, not a battle simulation or a test performed on a live account.

Keep matchups outside the total

A base-stat total does not contain the context of the opponent’s move. An elemental matchup is a different part of the reference. Our element matchup guide explains that distinction, while creature-specific cards show the listed defensive relationships.

The same separation helps when reading move unlocks. A late-listed move is not automatically available to a companion at the start of its journey. Use the move’s displayed unlock level and practise what is actually available, as discussed in our move practice guide.

What this reveals about the website

We reviewed the current roster sort, card rendering and shared stat-preview code on 6 November 2026. They keep a species base total, selected-level values and family reference as distinct concepts. The public Guco card was also inspected. That is website evidence; it is not an independent validation of every game calculation or build.

When reporting a confusing comparison, include the card URL, selected companion level and the exact labels you compared. A screenshot of only the bars may omit the condition that explains the difference. Do not include private account information merely to show a public reference page.

Common questions

Is the roster’s highest total automatically the best choice?

The base-total sort does not establish that. Consider the individual fields, current progression, moves, elements and the task you want to attempt. This article does not publish a competitive tier list.

Does the website know my companion’s current health?

The reference and preview described here are not a live health reading from your saved creature. Check the game for that state. Visit AneeMate’s gameplay guide for the wider player journey.

Sources: official MateBook and Guco card, plus their current published website implementation and species data, reviewed 6 November 2026. Numerical examples beyond the named Guco values are explicitly illustrative.