The AneeMate economy

Earn MATE by playing. $QORPO is optional.

The whole island runs on MATE, which you can only earn. $QORPO is a real token for capsules, fusion and trading. Half of every capsule is burned, half pays player prizes, and nothing on sale makes an AneeMate stronger than play can.

Soon$QORPO burned
SoonIn the treasury
SoonCapsules opened
SoonSupply left

These counters go live when the on chain feed is connected. Until then they say Soon, never an invented number.

Two coins

One you earn. One you choose.

No wallet is ever needed to play. Everything below the MATE line is how a normal day on the island pays.

MATE In the game

The island's money, earned by playing.

How you earn it
What it buys
    The Market, today's shelf
      $QORPO Optional token

      A real token with a real price, so it is for grown ups. Everything it does in AneeMate is on this list, and nothing else.

      What it does
        How players get it back

          $QORPO right now: ...

          Capsules

          Same creatures. Different odds.

          Capsules are priced in dollars and converted to $QORPO when you buy.

          Free capsules Earned in the game

          You do not have to buy a single one. The game pays capsules out for playing, and the treasury covers them.

            One capsule, two places

            Bought here or earned in the game, it is the same capsule, with the same odds and the same opening.

            Capsules you buy on this site arrive in the game once your wallet is linked to your game account.

            Where every $QORPO goes

            Half burns. Half pays players. None pays us.

            The split is fixed and visible on chain. It does not change with how well the game sells. Three different things take supply away, so the burn does not stop when the shop is quiet.

            Every capsule, split on chain
            Fusion

            Two of a kind become one, stronger for good

            You will catch the same AneeMate more than once. Fuse the second into the first: the one you keep gets a bonus on every stat and the higher level of the two. The other one is gone. Every $QORPO a fusion costs is burned, because nothing is being sold.

              Player to player

              A marketplace for creatures you raised

              Only minted AneeMates are traded.

              Player level comes from discovering, catching, evolving and building, none of which can be bought, so anyone on the market has really played. The fee is the studio's income, and half of it is burned.

              An AneeMate standing guard at the player's camp
              Odds

              Printed before you open, not after

              The full table for every capsule. No hidden rate, no secret pity, no different table for someone who spends more. The odds live in the contract and the roll comes from Chainlink VRF, so nobody, us included, picks what you get.

              Rarity
              Guarantees

              Mystic is a look

              Shards, the sure path

              What can drop

              Only real things, never filler

              A capsule lists its contents on the box. Loot on the island works on an allow list: an item only drops when the game can prove it is a real, finished item with a real use. Anything nobody approved stays out.

              Can drop Allowed
              • AneeMates from the season roster, rolled with the published odds.
              • Food that really feeds an AneeMate or heals you.
              • Materials that a live recipe actually uses.
              • Recipes for something you can really craft.
              • Gear you hold or wear: weapons, ammo, armour and bags.
              • Mystic shards, in every capsule.
              Never drops Kept out
              • Move cards. Moves open with level, not with luck.
              • Quest items and keys. Those are earned in the story.
              • Currencies or other capsules from the shop.
              • Templates, test and debug items, or anything without an icon.
              • Farm specials like milk. The farm makes those, a box does not skip it.
              • Power. A creature from a capsule has the same stats as one caught in the grass.
              True today

              Your $QORPO stays in your own wallet

              We never hold your tokens. Every capsule is paid and opened on chain, and you can check each step on BscScan.

              • Paid on BNB Chain. Your wallet asks before every step and allows the capsule contract exactly the price, nothing more.
              • Rolled by Chainlink VRF. The odds live in the contract and the random number comes from Chainlink, so nobody, us included, can pick what you get.
              • Tied to your game account. Link your wallet once with a code from the game. Signing costs nothing and moves nothing.
              • Not switched on yet: the game wallet on our server, which will hold a $QORPO balance for spending in the game and hand web capsules to the game. It is built and still being tested, and we will say so here the day it goes live.
              In plain words

              What we will never do

              $QORPO in AneeMate is for things you want in the game. It is not an investment, and nothing here promises it will be worth more tomorrow.

              How the studio earns
                Where you can check

                The treasury address, every burn and every capsule roll are on chain. Nothing on this page has to be taken on trust.

                Before you buy

                Nothing here is financial advice. A token you spend is spent. Open a capsule because you want what is inside, and ask a grown up first if you are not one.

                Free on Epic

                The island is free. Capsules are extra.

                Play all of it for nothing during Early Access. Open a capsule only if you want the shelf.